| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| Multiple stack-based buffer overflows in DATAC RealWin 2.0 Build 6.1.8.10 and earlier allow remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long (1) SCPC_INITIALIZE, (2) SCPC_INITIALIZE_RF, or (3) SCPC_TXTEVENT packet. NOTE: it was later reported that 1.06 is also affected by one of these requests. |
| Adobe Shockwave Player before 11.5.9.620 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via a malformed chunk in a Director file, a different vulnerability than CVE-2011-0555, CVE-2010-4093, CVE-2010-4190, CVE-2010-4191, CVE-2010-4192, and CVE-2010-4306. |
| The dirapi.dll module in Adobe Shockwave Player before 11.5.9.620 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via a Director movie with an IFWV chunk with a size field of 0, which is used in the calculation of a file offset and causes invalid data to be used as a loop counter, triggering a heap-based buffer overflow, a different vulnerability than CVE-2010-2587 and CVE-2010-2588. |
| The IML32 module in Adobe Shockwave Player before 11.5.9.620 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via a Director movie containing a GIF image with a crafted global color table size value, which causes an out-of-range pointer offset. |
| Adobe Shockwave Player before 11.5.9.620 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via a Director movie with a crafted CSWV RIFF chunk that causes an incorrect calculation of an offset for a substructure, which causes an out-of-bounds "seek" of heap memory, a different vulnerability than CVE-2011-0555, CVE-2010-4093, CVE-2010-4187, CVE-2010-4191, CVE-2010-4192, and CVE-2010-4306. |
| Adobe Shockwave Player before 11.5.9.620 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2011-0555, CVE-2010-4093, CVE-2010-4187, CVE-2010-4190, CVE-2010-4192, and CVE-2010-4306. |
| Adobe Shockwave Player before 11.5.9.620 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via a Director movie with a crafted 3D Assets 0xFFFFFF88 type record that triggers an incorrect memory allocation, a different vulnerability than CVE-2011-0555, CVE-2010-4093, CVE-2010-4187, CVE-2010-4190, CVE-2010-4191, and CVE-2010-4306. |
| Adobe Photoshop 12.0 in Creative Suite 5 (CS5) and 12.1 in Creative Suite 5.1 (CS5.1) allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via a crafted GIF file. |
| Buffer overflow in Adobe Flash Player before 10.3.183.5 on Windows, Mac OS X, Linux, and Solaris and before 10.3.186.3 on Android, and Adobe AIR before 2.7.1 on Windows and Mac OS X and before 2.7.1.1961 on Android, allows attackers to execute arbitrary code via unspecified vectors, a different vulnerability than CVE-2011-2134, CVE-2011-2137, CVE-2011-2414, and CVE-2011-2415. |
| Adobe Shockwave Player before 11.6.0.626 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2011-2114, CVE-2011-2117, CVE-2011-2124, and CVE-2011-2127. |
| Adobe Shockwave Player before 11.6.0.626 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2011-2114, CVE-2011-2117, CVE-2011-2124, and CVE-2011-2128. |
| Buffer overflow in Adobe Shockwave Player before 11.6.0.626 allows attackers to execute arbitrary code via unspecified vectors. |
| Buffer overflow in Dirapix.dll in Adobe Shockwave Player before 11.6.0.626 allows attackers to execute arbitrary code via unspecified vectors. |
| stunnel 4.40 and 4.41 might allow remote attackers to execute arbitrary code or cause a denial of service (heap memory corruption) via unspecified vectors. |
| The kernel-mode drivers in Microsoft Windows XP SP2 and SP3, Windows Server 2003 SP2, Windows Vista SP2, Windows Server 2008 SP2, R2, and R2 SP1, Windows 7 Gold and SP1, Windows 8, Windows Server 2012, and Windows RT, as used by Google Chrome before 22.0.1229.79 and other programs, do not properly handle objects in memory, which allows remote attackers to execute arbitrary code via a crafted TrueType font file, aka "Windows Font Parsing Vulnerability" or "TrueType Font Parsing Vulnerability." |
| Stack-based buffer overflow in WTclient.dll in SCADA Engine BACnet OPC Client before 1.0.25 allows user-assisted remote attackers to execute arbitrary code via a crafted .csv file, related to a status log message. |
| Heap-based buffer overflow in RealNetworks RealPlayer 10; RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741; RealPlayer 11 11.0.0 through 11.0.4; RealPlayer Enterprise; Mac RealPlayer 10, 10.1, and 11.0; Linux RealPlayer 10; and Helix Player 10.x allows remote attackers to execute arbitrary code via an SIPR codec field with a small length value that triggers incorrect memory allocation. |
| Stack-based buffer overflow in MDMUtil.dll in MDMTool.exe in MDM Tool before 2.3 in Moxa Device Manager allows remote MDM Gateways to execute arbitrary code via crafted data in a session on TCP port 54321. |
| RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux RealPlayer 10, and Helix Player 10.x allow remote attackers to have an unspecified impact via a crafted media file that uses HTTP chunked transfer coding, related to an "overflow." |
| Heap-based buffer overflow in the CGIFCodec::GetPacketBuffer function in datatype/image/gif/common/gifcodec.cpp in RealNetworks RealPlayer 10; RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741; RealPlayer 11 11.0.0 through 11.0.4; RealPlayer Enterprise; Mac RealPlayer 10, 10.1, and 11.0; Linux RealPlayer 10; and Helix Player 10.x allows remote attackers to execute arbitrary code via a GIF file with crafted chunk sizes that trigger improper memory allocation. |